Conveners
A24.01 Auralization of complex environments: S168
- Josep Llorca-Bofi (Fraunhofer Institute for Building Physics)
- Jonas Heck (Institute for Hearing Technology and Acoustics)
A24.01 Auralization of complex environments: S448
- Josep Llorca-Bofi (Fraunhofer Institute for Building Physics)
- Jonas Heck (Institute for Hearing Technology and Acoustics)
A24.01 Auralization of complex environments: P444
- Josep Llorca-Bofi (Fraunhofer Institute for Building Physics)
- Jonas Heck (Institute for Hearing Technology and Acoustics)
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Jonas Krautwurm (Professur für Akustik und Haptik)08/09/2026, 13:20A24 Virtual Acoustics
In order to investigate pedestrian safety, it is important to understand how they behave in different traffic scenarios. For reasons such as cost efficiency, consistent experimental conditions, and increased safety, these investigations are transferred to virtual environments. Recent studies have used single-source recordings of vehicles to simulate driving by scenarios. A main concern at this...
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Jonas Heck (Institute for Hearing Technology and Acoustics)08/09/2026, 13:40A24 Virtual Acoustics
In outdoor sound propagation simulations, geometric modeling often focuses on large-scale features, while small roadside structures are neglected or simplified. For vehicle noise sources located close to the ground, roadside structures of similar height can modify the sound field and become perceptually relevant. Therefore, it can be important to consider in auralization, as it allows for...
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Catherine Guastavino (McGill University)08/09/2026, 14:00A24 Virtual Acoustics
Interactive soundscape tools for urban design remain underdeveloped, both in adoption and in their fundamental form. City Ditty, an interactive soundscape simulator, enables city makers to engage with soundscape in virtual reality. Developed through a user-centered design process, it provides core functionalities supporting accessible learning and rapid prototyping of soundscapes by non-sound...
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Kevin de Haas (Medizinische Physik, Carl von Ossietzky Universität Oldenburg)08/09/2026, 14:20A24 Virtual Acoustics
The hybrid approach of geometrical acoustics (GA) for early reflections and a simplified late reverberation model such as feedback delay networks (FDN) offers a high computational efficiency for virtual acoustics. Their combination has been used in recent time-domain approaches for real-time simulation of sound propagation and reverberation. In complex environments, the requirement for...
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David Infantes-López (Universitat Politècnica de Catalunya)08/09/2026, 15:20A24 Virtual Acoustics
This study addresses the challenge of generating reliable three-dimensional models for room acoustic simulations from massive data capture techniques, such as photogrammetry and terrestrial laser scanning. Although these methods provide high metric precision, their direct use in acoustic simulation remains limited by geometric and topological issues arising from automatic meshing, including...
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Josep Llorca-Bofi (Fraunhofer Institute for Building Physics)08/09/2026, 15:40A24 Virtual Acoustics
Architectural room models used for auralization are typically created with different geometric levels of detail (LOD), which directly affect both the surface areas and the effective scattering behaviour, and thus introduce uncertainty into room acoustic simulations. This study reviews the influence of geometric LOD on the choice of scattering and proposes a compensatory modelling strategy for...
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Nils Peters (Trinity College, The University of Dublin)08/09/2026, 16:00A24 Virtual Acoustics
The advent of robotic-aided acoustic measurements has enabled the precise acquisition of Room Impulse Responses (RIRs) across dense sampling grids, which is essential, e.g., for documenting the unique acoustics of cultural heritage sites and music venues. Despite these technological advances, capturing a high volume of RIRs in expansive spaces remains a time-intensive process, and determining...
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Hou Hin Au Yeung (Fraunhofer Institute for Building Physics)09/09/2026, 09:00A24 Virtual Acoustics
European cities are adapting soundscape-based urban planning to create better living spaces for residents. Auralization acts as one of the possible tools that provides immersive auditory experiences for urban planners, architects and the community to participate in the design process without acoustical expert. Exisiting auralization tools suffer from long computation time. This paper explores...
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Nima Farzaneh (Stanford University)09/09/2026, 09:00A24 Virtual Acoustics
While the psychology of awe has been extensively studied through visual stimuli, the role of acoustic environments as a driver of self-transcendent experience remains underexplored. This study investigates how structural properties of room acoustics—such as reverberation, spectral balance, and clarity—influence perception, behavior, and auditory awe.Drawing on frameworks of awe (perceived...
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