Speaker
Description
Acoustics' research has dramatically changed over the last 50 years and will further change in the next few years. From a physical-based approach which drove research in the last decades of the past century, where measurement and simulations have allowed characterising, or predicting, existing and future acoustic environments, research started to focus more and more on the effects that noise has on individuals. From the dose-response curves of noise annoyance up to the birth of the soundscape approach in environmental acoustics, perceptual and emotional aspects have gained even more importance, aiming to create environments where the human experience can be controlled or manipulated. A good maturity level reached by virtual reality technologies, as well as the development of even more miniaturised devices, has furthermore extended research in the field of cross-modal interaction of noise, or sound, with the objectives (i.e. vision, light, smell) and subjective (e.g. perceptual, emotional, healthy, cultural and social valence) factors, measured by subjective self-report questionnaires or physio-/neuro-logical responses to the acoustics external stimuli. The collection of data flow from both physical and human's domains will feed the artificial intelligence models to support urban planning and decision-making.